2B vs. EVE (NieR: Automata vs. Stellar Blade) - Debate Blog #3



 
2B, NieR: Automata’s stoic YoRHa soldier.

EVE, Stellar Blade’s heroic Angel.

In our present age of ever-evolving artificial technology, it may be inevitable that our future warriors are the machines we create. This is especially true for two alternate timelines of Earth, where our planet has been placed in a deadlock between an invading alien force and these (weirdly hot) android defenders of humanity. They're more than just hot android swordswomen, however, as these two uncover more about their history and reason for existence, their place in life begins to be challenged, and we join them in this discovery. But at the end of the day, these are two capable warriors, ready to fight for what they believe in. But when put head-to-head in a fight to the death, which one will come out on top? Today we'll explore that in this entry of Debate Blog!


BEFORE WE START...

Aside from their appearances from their main games, I will also look into crossovers/outside media that can be considered as, like, "secondary" canon to them (basically, you can somehow connect it to the main story of the games, but it isn't needed to look into to get the gist of the games). 

2B:
  • The NieR series, those being: NieR: Automata and all the additional media used in this prediction blog (can be seen in their "Before the Verdict" section), NieR: Replicant, and NieR: Reincarnation
  • Final Fantasy XIV - YoRHa: Dark Apocalypse
  • Soul Calibur VI
  • SINoALICE
  • Goddess of Victory: NIKKE
EVE:
  • Stellar Blade
  • Goddess of Victory: NIKKE  

Major Sources Used:

MAJOR EDIT: I forgot to add this, but spoilers for both NieR: Automata and Stellar Blade

2B’s NieRing to Execute this Angel! - NieR: Automata in Debate Blog!

BACKGROUND




“Everything that lives is designed to end. We are perpetually trapped... in a never-ending spiral of life and death. Is it a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle... and wonder if we'll have the chance to kill him.” 


In the very very far year 11,945 A.D., humanoid androids of a military unit called YoRHA fight an invading alien race along with their sentient Machine creations in order to save humanity from the brink of extinction. During the 14th Machine War (there’s been that many? Damn…), we follow a stoic, white-haired warrior named 2B, along with the ever-curious 9S, as they explore the ruins of Earth as they fight off various Machine lifeforms and dive deeper into the origins of the alien race as well as the Machine lifeforms that they’ve created. Along their adventure, they fight various Machine lifeforms in wacky locations like giant whale-like kaiju Machines in the middle of a flooded city, a fortified castle with a Machine monarchy, and plenty more, a rogue YoRHa android named A2, as well as evolved Machine lifeforms that have taken the visage of humans: Adam and Eve. Their experiences left both 2B and 9S with a deeper understanding about their Machine opposition as well as their relationship with each other and their mission.


…Because as it turns out, there’s more to their story than meets the eye, especially when you look into supporting media like the stage plays, novels, etc. 2B was actually a fake designation given to her, as her true designation was 2E. She was actually an Executioner unit, designed to take down her fellow YoRHa units should they be compromised or dig too deep into YoRHa’s secrets…like 9S. In fact, 2B has executed 9S almost fifty times due to the fact that 9S kept getting close to finding out YoRHa’s deepest secrets. It was this routine of killing the same person over and over again that 2B started to become more stoic and distant, acting more professional when she’s with 9S.


Eventually, after several events in the game, 2B is given a second chance at life, and perhaps she’ll use that second chance to forge a new life for her and her comrade, but until then, she’ll always keep fighting for the glory of mankind.

 

EXPERIENCE & SKILL



2B is an exceptional battler. This makes sense as she is an Executioner Unit, which means that she is built to be able to combat and take down her fellow YoRHa android units, some that are literally built for Battle like the Battler units and units that are built to gather and analyze information like Scanner units. This means that she should be comparable to experienced YoRHa units when it comes to combat, such as A2, who possesses excellent analytical and decision-making skills in extreme circumstances. Additionally, 2B has the capability and knowhow of assuming a squadron’s captain should it be necessary. 2B should also compare quite decently to the Machine lifeforms she fights on the daily, who regularly evolve their battle tactics every after 30 Machines that fall (they eventually will overpower 2B, but like, it’s not an immediate thing).


In combat, 2B is rather professional and cutthroat. She usually prefers to get things done in an efficient and graceful manner, with her combat style taking inspiration from sources such as Alita and more dance-like combat. She’s also pretty creative, being able to use her YoRHa android physiology, acrobatics, and weapon properties to uh…break physics to jump long distances as well as partnering her Pod's programs to hold opponents down to hit them with a point-blank self-destruct. Additionally, in Soul Calibur 6, she was advertised as a rival to one of their more prominent fighters: Ivy Valentine.


NOTABLE EQUIPMENT


2B’s Visor



Possibly the most striking part of 2B's whole getup. Not only do they look absolutely stylish, but they're actually high-tech military goggles that analyze the environment, show health to self and enemies, and gather data going as far as recording enemies and their strengths.


Black Box



The "heart" of a YoRHa unit. This essentially gives the androids their consciousness (although technically, it's not technically even their own). A unit’s Black Box emits signals that signify their consciousness (if they still emit signals, they are still technically active, even if their bodies have been very compromised like in the fight against Beauvoir, although at that state, it needs outside control). These also store a unit’s data, meaning it can be transferred into another body should the current one fall. Black Boxes can be used as a final suicide attempt, as it can be detonated to release a massive explosion. This usually takes two units, but a singular YoRHa unit can initiate this detonation.


Field Combat Systems



Telekinetic-like abilities that allow 2B to holster her weapons without actually carrying them. They can do more that, however. They can allow 2B to hold on to objects without having to use her hands, like pipes to a giant robot arm. They may also allow her to throw her sword around like a boomerang. She can also do this, somehow.


Flight Unit



A large solo unit piloted by YoRHa units when they need to take down larger opponents, like Grun. Flight Units are fast, being able to fly to Earth from the YoRHa space station in under 30 seconds. They're also very powerful, with their weapons being bullets and missiles propelled by particle beams, energy swords and large force fields.


Weapons



2B can utilize multiple weapons throughout her journey. While she's most well-known for using her sword, Virtuous Contract, she's pretty versatile when it comes to weapons she can use. 


Small Swords: Fast swinging weapons that are great for chaining combos. They do less damage than their larger counterparts but offer more options for chaining combos together.


Weapon

Special Abilities

Description

Beastbane

Endurance Up (Increases DEF)

Beast Roar (Increases attack range)

A sword decorated with a bestial motif. Short and thin, it easily goes unnoticed.

Engine Blade

Stun Up

Shift Avoid (A purely cosmetic change to evade animations & damage numbers)

A sword passed down and continuously improved among the royal family of a land where magic prospers.

Faith

ATK Speed Up

Bullet Absorb (HP restored when hitting enemy projectile with a melee attack)

A blade once held by an attendant who cared deeply for his lord. Like his loyalty, its blade is unbent.

Type-4O Sword

Stun Up

Energy Charge (Increases damage while standby)

 

An advanced blade, issued to elite YoRHa on the front lines. Its power increases with its charge.

Type-3 Sword

Endurance Up (Increase DEF)

Finish Blast (Adds an additional attack after finishing a combo)

A dated YoRHa blade trusted by android veterans. Not the latest model, but proven in combat.

Ancient Overlord

Critical+

Bullet Rupture (Enemy projectiles explode when struck)

A sword with a strange and uncomfortable aura. Long ago, a cruel lord used this sword on his own subjects in a vain attempt to attain immortality.

Virtuous Contract

ATK Speed Up

Holy Blessing (Increases ATK when HP at full)

A white sword like those carried by samurai of old. Looks flashy, but the blade is top quality.

Cruel Oath

ATK Speed Up

Dark Impulse (Increases ATK when HP at critical)

A black oriental sword. Its no-frills design gives it an aura of serious weaponry.

YoRHa-issue Blade

Discount (30% off on all items sold by androids)

Pod Charge (Melee attacks charges pod cooldown)

A standard-issue YoRHa sword. This common blade is a standard-issue weapon given to all YoRHa troops.

Phoenix Dagger

ATK Speed Up

Phoenix Flash (Sometimes restore HP when attacks hit)

A ceremonial implement allegedly made from phoenix feathers. Mostly decorative. Untested in combat.

Machine Sword

Robot Discount (30% off on all items sold by robots)

Machine Brand (Increases weapon damage in proportion to enemies defeated)

An improvised blade used by machine lifeforms. It may be made from scraps, but it gets the job done.

Iron Pipe

Critical+

High Stun

A common iron pipe. A rusty iron pipe covered in the vital fluids of machine lifeforms.

Cypress Stick

Critical+

Hero Sigil (A purely cosmetic change to damage numbers & chests)

A stick made of cypress wood. Can hardly be called a weapon, but somehow grants courage to its user.


Large Swords: Relatively slower but deals more damage than Small Swords. Has the highest damage output but slowest moveset out of all the weapon categories.


Weapon

Special Abilities

Description

Beastlord

Endurance Up (Increases DEF)


Beast's Roar (Increases attack range)

Bearing a bestial design, this sword cuts down any who would challenge its bearer's authority.

Cruel Blood Oath

ATK Speed Up


Dark Impulse (ATK up when HP at critical)

This warrior's sword has been stained jet black with the blood of years of conflict.

Fang of the Twins

Critical +

Bullet Rupture (Enemy projectiles explode when struck)

A giant, cursed axe, anointed with the blood of innocent twins to assuage the wrath of the gods.

Iron Will

Endurance Up (Increases DEF)

Steel Spine (Enhances stagger resistance)

The blade is dull—its power comes from mass alone. Does it smell of iron, or is that human blood...?

Machine Axe

Robot Discount (30% off on all items sold by robots)


Machine Brand (Increase weapon damage in proportion to enemies defeated)

Though cobbled together from scrap metal, this machine lifeform's axe packs a terrifying punch.

Phoenix Sword

ATK Speed Up


Phoenix Flash (Sometimes recover HP when attacks hit)

A sword allegedly made from phoenix feathers, used by temple guards. As yet untested in combat.

Type-3 Blade

Endurance Up (Increases DEF)


Finish Blast (Adds an additional attack after finishing a combo)

A durable, older model YoRHa weapon, time-tested and proven for turning machine lifeforms into scrap.

Type-4O Blade

Stun Up


Energy Charge (Increases damage while standby)

An advanced YoRHa weapon designed to defeat giant machine lifeforms. Its power increases with its charge.

Virtuous Treaty

ATK Speed Up


Holy Blessing (ATK up when HP at full)

This samurai sword's pure white blade is not yet sullied by a single drop of blood.


Spears: Performs powerful attacks with a long reach and a unique moveset. Slower than Small Swords, but their sweeping attacks provide excellent maneuverability of crowds.


Weapon

Special Abilities

Description

Beastcurse

Endurance Up (Increases DEF)

Beast's Roar (Increases attack range)

A spear emblazoned with a bestial motif, once used by a lord to quell rebellion among his subjects.

Dragoon Lance

Endurance Up (Increases DEF)

Dragon Wings (Increases aerial attack damage)

A spear symbolic of the covenant between a mighty warlord and an ancient dragon.

Phoenix Lance

ATK Speed Up

Phoenix Flash (Sometimes restore HP when attacks hit)

Monks carried this decorative spear, said to be made from phoenix feathers, on pilgrimages.

Type-4O Lance

Stun Up

Energy Charge (Increase damage while on standby)

YoRHa commanders' guards wield this advanced spear. Its power increases as it charges with energy.

Type-3 Lance

Endurance Up

Finish Blast (Adds an additional attack after finishing a combo)

An old YoRHa spear, built to imitate ancient human weaponry. Old-fashioned, but reliable.

Spear of the Usurper

Critical+

Turncoat (Chance to subjugate enemies when attacking them)

A prince's body double used this spear to slay his liege, and met his own fate on the same edge.


Virtuous Dignity

ATK Speed Up

Holy Blessing (Increases ATK when HP is full)

This pure white spear shines with the pride of the haughty samurai who once bore it.

Cruel Arrogance

ATK Speed Up

Dark Impulse (Increases ATK when HP is Critical)

Its pitch-black spearhead gleams with the ruthlessness of a warrior who never knew mercy.

Machine Spear

Robot Discount (30% off on all items sold by robots)

Machine Brand (Increase damage in proportion to defeated enemies)

A spear used by machine lifeforms, specially formed from scrap metal to destroy androids.


Combat Bracers: Equipped on both hands, it is quite different from the bladed weapons in the game. Fastest weapon type but also has the lowest damage output out of all the weapon categories.


Weapon

Special Abilities

Description

Bare Fists

N/A

Bare android fists are passable weapons, but it can be difficult to land effective blows with them.

Angel's Folly

ATK Speed Up

Angel's Mercy (HP restored when defeating enemies)

Weapons fashioned in parts unknown to resemble the holy wings of angels.

Demon's Cry

ATK Speed Up

Devil's Hatred (Adds an additional attack after defeating an enemy)

Weapons fashioned in realms unseen to resemble the unholy fangs of demons.

Type-4O Fists

Stun Up

Energy Charge (Increases Damage while standby)

First introduced in A.D. 11940, these YoRHa knuckle weapons become more powerful with more energy.

Type-3 Fists

Endurance Up (Increases DEF)

Finish Blast (Adds an additional attack after finishing a combo)

These old YoRHa weapons have a crude but reliable mechanism that imparts blows with explosive power.

Virtuous Grief

ATK Speed Up

Holy Blessing (Increases ATK at full HP)

Stark white samurai gauntlets, kept pristine. Their master never saw a moment of conflict.

Cruel Lament

ATK Speed Up

Dark Impulse (Increases ATK at critical HP)

Samurai gauntlets worn by a commander infamous for cruelty, blackened with the blood of his foes.

Machine Heads

Robot Discount (30% off on all items sold by robots)

Machine Brand (Increases weapon damage in proportion to enemies defeated)

Fist weapons made from the heads of machines. Though simple, they have notable power due to their mass.

Emil Heads

Stun Up

Insanity (Drives the player insane)

Weapons shaped like Emil's head, made of an unknown singular element.


Plug-In Chips



Plug-in Chips in NieR: Automata are items that you can equip to acquire or customize Skills in NieR: Automata. Which Plug-in Chips you equip will have a huge impact on your play style and can greatly enhance your survival, offense, defense, and utility. Primarily, Plug-in Chips provide passive buffs or additional stat bonuses, as well as provide the user with different skills and/or effects.


Name

Cost

Type

Plug-in Chip Description/Effect

HUD Damage Values

3

System Chip

Display the values of damage dealt and received.

HUD Enemy Data

2

System Chip

Displays enemy levels and HP.

HUD Objectives

1

System Chip

Display text showing your current objectives.

HUD Control

3

System Chip

Auto-hide HUD elements in certain situations.

HUD Save Points

1

System Chip

Display an icon in areas where you can save.

HUD Mini-map

2

System Chip

Display the mini-map.

HUD Text Log

2

System Chip

Display the text log.

HUD Skill Gauge

2

System Chip

Display the skill gauge (shows a Pod program's cooldown time).

HUD HP Gauge

2

System Chip

Display the player's HP gauge

OS Chip

2

System Chip

An android's central system. Removal means death.

HUD EXP Gauge

1

System Chip

Display the EXP gauge and amount of EXP earned.

HUD Fishing Spots

3

System Chip

Display an icon in areas where you can fish.

HUD Sound Waves

3

System Chip

Display a sound analysis graph.

Critical Up

4-35

Attack Chip

Increases critical hit rate. (1%~30%)

Counter

4-35

Attack Chip

Move toward an enemy attack with perfect timing to counter it. (0%~250% counter damage)

Shock Wave

4-35

Attack Chip

Add a shock wave to weapon attacks.

Charge Attack

4-35

Attack Chip

Increase power of charge attacks (hold triangle). (120%~400%)

Weapon Attack Up

4-35

Attack Chip

Increase power of weapon-based attacks. (2%~100%)

Down-Attack Up

4-35

Attack Chip

Increase the power of down-attacks. (2%~100%)

Ranged Attack Up

4-35

Attack Chip

Increase power of projectiles attacks. (2%~100%)

Last Stand

4-35

Attack Chip

Increase attack power if HP is 25% or less. (5%~100%)

Continuous Combo

6

Attack Chip

Combos continue while evading.

Melee Defense

4-35

Defense Chip

Reduce melee damage taken. (2%~80%)

Ranged Defense

4-35

Defense Chip

Reduce projectile damage taken. (2%~80%)

Anti Chain Damage

4-35

Defense Chip

Turn invincible after taking damage. (0.5~6 seconds)

Resilience

4-35

Defense Chip

Avoid stagger after hits if HP is x% or more. (80%~5%)

Max Hp Up

4-35

Defense Chip

Increases max HP. (5%~100%)

Offensive Heal

4-35

Defense Chip

Recover x% of damage dealt as HP. (2%~100%)

Auto-Heal

4-35

Defense Chip

After 4-6 seconds of not taking damage, restore x% hp/sec. (0.6%~18%)

Deadly-Heal

4-35

Defense Chip

Recover x% HP for every enemy defeated. (5%~100%)

Damage Absorb

4-35

Defense Chip

x% chance to restore x% of damage taken. (5%~50% chance to recover 10%~200% HP)

Reset

4-35

Defense Chip

x% chance of reviving with x% HP upon death. (5%~50% chance to revive with 10%~80% HP)

Auto-Use Item

4-35

Support Chip

Auto-use healing item if HP drops below 30%. Heals 10-200% more.

Auto Attack

1

Support Chip

This chip can only be equipped on Easy mode.

Auto-Fire

1

Support Chip

This chip can only be equipped on Easy mode.

Auto-Evade

1

Support Chip

This chip can only be equipped on Easy mode

Auto-Program

1

Support Chip

This chip can only be equipped on Easy mode

Auto-Weapon Switch

1

Support Chip

This chip can only be equipped on Easy mode

Moving Speed Up

4-35

Support Chip

Increase movement speed by 2-20%

EXP Gain Up

4-35

Support Chip

Gain 2-100% more EXP from defeated enemies

Taunt Up

4-35

Support Chip

Taunts raise player and enemy attack power to 180-500%

Evade Range Up

4-35

Support Chip

Increase evade distance by 10-200%.

Drop Rate Up

4-35

Support Chip

Increase enemy item drop rate by 10-90%.

Auto-Collect Item

6

Support Chip

Items are automatically drawn in and collected.

Vengeance

4-35

Support Chip

5-50% chance that 10-200% damage taken is dealt back to the enemy.

Fast Cooldown

4-35

Support Chip

Reduce Pod program cooldown by 2-50%.

Overclock

4-35

Support Chip

Slow time for 0.8-5.5 seconds after a Perfect Evade.

Item Scan

6

Support Chip

Display item locations on the mini-map.

Evasive System

6

Support Chip

Time slows when near enemy projectiles.

Bullet Detonation

6

Support Chip

Strike enemy bullets to detonate them.

Hijack Boost

4-35

Hacking Chip

Strengthen remotely controlled enemies. (1~9 Level Increase)

Combust

4-35

Hacking Chip

Short-circuit a foe, causing a fire for x seconds. (3~7 Seconds)

Stun

4-35

Hacking Chip

Zap a hacked foe to emit a (x)m blast & stun them for x seconds. (5m/3sec~25m/5sec)

Heal Drops Up

4-35

Hacking Chip

x chance foes drop healing items if defeated by hacking. (10%~100%)

Death Rattle

6

Hacking Chip

Enemies emit death cries if defeated by hacking.


Pods



A support unit assigned to YoRHa soldiers. The default Pod 2B gets is Pod 042 (A). Pod 042 is loyal to 2B, willing to conduct whatever actions she commands despite observing how illogical they may be. This loyalty as a tactical support unit is continued when it accompanies A2 after being instructed to by 2B. However, Pod 042 can be secretive when necessary: shown during Route C when exchanging information with Pod 153, despite 9S and A2 being enemies at the time. Pod 042 can analyze information independently of 2B, act as a fishing rod, and can even let 2B glide. Pod 042 also likes getting pet. 

2B also gets two additional pods along her journey, Pods B and C. Pod A shoots like a gatling gun, Pod B shoots lasers, and Pod C shoots homing missiles.

Name & Image

Attack Value at Max Level

Charge

Pod A (Gatling)

180

Level 2: First shot deals double damage.


Level 3: Launch an explosive projectile.


Level Max: Launch a cluster of explosives that scatter after the initial blast.

Pod B (Laser)

180

Level 2: Laser width increases momentary after firing, causing more damage.


Level 3: Fires 15 pellets that will ricochet off the surrounding environment up to 3 times.


Level Max: Pellets now ricochet up to 6 times and seek out targets after subsequent bounces

Pod C (Homing Missiles)

180

Grenade Bombardment:


Level 3: Launch a set of explosives into the air upward, then they fall down around the player.


Level Max: Explosives now turn into mines after exploding, and then explode again after 4 seconds, or when an enemy touches them



The Pods have a wide array of abilities that they can they do. As discussed, they can fly and analyze information mid-combat, but they can do more than that, such as create a radio wave camouflage. The Pods can also hack into opposing forces, like when A2 used Pod 042 to hack into 9S. Additionally, Pods have different Pod Programs that allow them to assist 2B in combat.



Name

Plug-in Chip Description/Effect

R010: Laser

Fires a powerful laser in the direction that the Pod is facing. Quick to fire, quick to recover from for your POD to start firing its normal weapon again, a decent cooldown rate compared to the others, piercing and can hit a target at the max Lock On range. Eternally useful.

Charged: Additional laser per pod.

R020: Mirage

Analyzes all enemies in a fixed radius, allowing combatants to deliver a series of deadly slashes to all who are caught within. It has a very short range and you CAN still be hit by enemies while doing it, likely knocked flying.

Charged: Increases AOE.

R030: Hammer

Summons a mass of energy that unleashes a devastating blow upon its target. Short-ish range, quite solid damage, a quick recovery and a reasonable cooldown.

Charged: Additional hammer per pod.

R040: Blade

Spins a Pod around the player at high speed, wreaking havoc on any enemies it touches. YOUR POD CANNOT FIRE ITS NORMAL WEAPON WHILE THIS IS ACTIVE. That combined with the ultra-short range and the somewhat slow DPS rate makes this one a bit questionable.

Charged: Additional rotating blade per pod.

R050: Spear

Produces a mass of energy that sprouts from the ground in the shape of deadly spears. Reasonable damage if a large enemy can be hit by more than one spear, small enemies might be lifted up/briefly impaled by it. If they aren't destroyed by the damage they'll drop back down and continue fighting. This cannot hit airborn enemies except for ones very close to the ground. Short-ish range, moderate recovery.

Charged: Additional spears left and right, then all four diagonals. 

A060: P Shield

Deploys a protective barrier that blocks melee attacks.

Charged: Increases duration.

R070: M Shield

Deploys a protective barrier that blocks projectile attacks.

Charged: Increases duration.

A080: Wave

Generates a powerful shock wave by slamming a Pod to the ground from an elevated height.

Charged: Increases damage.

A090: Wire

Fires a wire in the direction that the Pod is facing. If it hits a foe, it launches combatant right to the target for an up-close assault.

Charged: Increase range.

A100: Decoy

Creates an image of the user, drawing the attention of foes and firing upon them with the Pod's ranged attack.

Charged: More pods firing simultaneously.

A110: Slow

Creates a field that distorts time, slowing down all enemies that enter its vicinity. 

Charged: Increases AOE.

A120: Repair

Emits a temporary beam capable of healing the combatants as long as they remain within its radius

Charged: Increases healing rate and duration.

A130: Bomb

Throws a volley of small explosive charges over a set period of time. YOUR POD CANNOT FIRE ITS NORMAL WEAPON WHILE THIS IS ACTIVE. This also has a several-second launching delay before your character can start moving and fighting in melee again, making this one have much less overall DPS than might be expected. Moderate range, moderate cooldown.

Charged: Additional pod launching explosives.

A140: Gravity

Unleashes a blast that sucks in any enemies in the vicinity. Does no damage but can be good for bunching up a group of enemies into one spot in preparation for a strong AOE melee attack.

Charged: Increases AOE.

A150: Volt

Restrains and shocks one nearby enemy, causing continuous damage over a set period of time.

Charged: Increases damage and duration.

A160: Missile

Allows a combatant to ride atop a Pod - with a certain degree of direction control - as it rushes forward into the fray. 

Charged: Increases damage, knock back, and distance. 

A170: Scanner

Emits ultrasonic waves to scan the surroundings in search of hidden items. Acts a bit like a game of Hot and Cold. The POD emits a pulse every 2 seconds or so by default, but when an item is detected within its max range (roughly a bit longer than the Laser POD weapon) it will pulse faster as you get closer and slower as you move further away. Eventually when you get close enough it will directly reveal the item, and they are typically of higher rarity. This is a good one to keep on the POD you use the least often, and periodically switch to it/activate it as you move through areas

Charged: None.


Items



These are single-use consumable items that 2B can use throughout the game. 2B can have multiple of these on her during her journey. Note that most of these items’ effects don’t even last a minute, at best like 30 seconds. For this fight, the most important kinds of items to take note of are the Restorative Items, the Enhancement Items, and the Support Items. All items can be found here though.

Restorative Items:


Name

Item Effect/Description

Small Recovery

Restores 25% of HP.

Medium Recovery

Restores 75% of HP.

Full Recovery

Restores all of your HP.

Visual Cure

Cures visual status ailments.

Aural Cure

Cures aural status ailments.

Cure Manipulation

Cure control anomalies.

Cure All Status

Cure all status ailments.

Cure All + Heal All

Restores 100% HP and cures all status ailments.


Enhancement Items:


Name

Item Effect/Description

Melee Attack Up (S)

Weapon attacks do double damage for 15 seconds.

Melee Attack Up (L)

Weapon attacks do double damage for 30 seconds.

Melee Defense Up (S)

Melee damage taken is reduced by 50% for 15 seconds.

Melee Defens Up (L)

Melee damage taken is reduced by 50% for 30 seconds.

Ranged Attack UP (S)

Pod ranged attacks do double damage for 15 seconds.

Ranged Attack UP (L)

Pod ranged attacks do double damage for 30 seconds

Ranged Defense UP (S)

Projectile damage taken is reduced by 50% for 15 seconds.

Ranged Defense Up (L)

Projectile damage taken is reduced by 50% for 30 seconds

Volt-Proof Salve

Nullifies electrical attacks for 30 seconds.

Skill Salve (S)

Skill gauge replenishes twice as fast for 15 seconds

Skill Salve (L)

Skill gauge replenishes twice as fast for 30 seconds

Impact Bracer (S)

Prevents staggering from an attack for 15 seconds

Impact Bracer (L)

Prevents staggering from an attack for 30 seconds

Popola's Booze

Increases the power of weapon-based attacks by 50% for 30 seconds. Also restores 100% HP.


Support Items:


Name

Item Effect/Description

Speed Salve (S)

Movement speed increases for 15 seconds.

Speed Salve (L)

Movement speed increases for 30 seconds.

Animal Bait

Give to an animto to ride them.

Small G Luck+

Enemies drop more money for 30 seconds.

Large G Luck+

Enemies drop more money for 60 seconds.

E-Drug

Disrupts auditory & visual feed for 30 seconds while generating other random effects.

Forbidden Fruit

Decreases player level by 10.


Logic Virus Trap



Installed in 2B is a Logic Virus trap, designed for those who try and hack into her. The Logic Virus makes androids berserk and violent, but in 2B’s case, it shuts down the android's external communications and personal data, paralyzing and ultimately ending the infected android. This can ultimately backfire on herself though, as she isn’t immune to the Logic Virus.


Respawn Points



Found throughout the game, when 2B dies, her consciousness is uploaded to the YoRHa network. Her consciousness can then be uploaded into a new body, essentially making her immortal as long as the YoRHa network is up (or she's still connected to the network). This new body comes out of the last vending machine 2B interacts with, which I don't get, how does the body get transported from the space station all the way to Earth-


Harmony Cubes

Harmony Cubes are a piece of equipment your NIKKEs can wear and only one Cube can be equipped at the same time - though once you upgrade the Cube, you are able to equip it on multiple NIKKEs. 2B's recommended Cubes are the Vigor Cube and the Bastion Cube, which increases a unit's HP and recovers ammo while shooting, respectively.


Virtuous Rifle



2B's main weapon in NIKKE. It's an assault rifle that also has a blade-


ABILITIES


YoRHa Android Physiology



As a YoRHa Executioner unit, 2B's body is designed for combat. They're designed to be able to take down their fellow YoRHA units. Aside from that, YoRHa units are just physically gifted, being able to jump higher and further (even being able to briefly float on the air) and even create afterimages. Some Android units like 9S can even create shields that can block EMP waves, but 2B has not shown the ability to do this.


Resurrection



2B already has some sort of pseudo-immortality with her connection to the YoRHa network, but she has more ways of resurrecting from fatal damage. Mainly, with the Reset Chip having a chance to revive 2B after death. Additionally, while 2B can't exactly do it to herself, she can repair and revive a downed android and turn them into an ally. The Pods also have the ability to repair 2B from scratch, although this isn't immediate and will take time.


Absorption



2B has the ability to absorb (retrieve) the bodies of fallen allies. She can also do this to her own downed body to retrieve her plug-in chips before they disappear. 2B can also absorb damage to heal HP via the Damage Absorb plug-in chip.


Hacking



With some of her plug-in chips, 2B can engage in hacking, although she is not as proficient at it as someone like 9S. Although, Pod is perfectly capable of hacking when needed.

Self-Destruct



Aside from her Black Box acting as a mini-nuke, 2B has the ability to perform a self-destruct move that nearly takes all the user's health as well as showing off 2B's thighs, in her case... With the help of Pod's Gravity Pod Program, 2B can hold an opponent down to perform her self-destruct point blank.


Light 4th Wall Interaction



To obtain one of the achievements in NieR: Automata, you must look up 2B's dress (no seriously). You must also do this multiple times (Yoko Taro you mad man). When you do this, 2B will swipe at the camera, meaning she knows what you are doing. Pod 042 can even break the fourth wall, too. This kind of 4th wall breaking ability has been seen in other characters in NieR and Drakengard's history, like with Accord and Kainé.


NieR: Reincarnation Skills & Abilities


Praying Battler (★★★)

Weapon: Virtuous Contract

Character Skill: Aerial

Freed Bludgeon


Skill Gauge: C


Deal 60% damage to

one enemy 4 times

and increase damage

of 2x or more chains

by 30% for 30 seconds.


Character Abilities


Aegis: Defense up by 16%.


Vigor: Attack up by 16%.


Bold Vigor: Damage up

by 16% when HP is

above 70%.

Shattered Battler (★★★)

Weapon: Type-3 Sword

Character Skill: Self-Destruct


Skill Gauge: C


Increase all allies' atk by

25% for 60 sec.

Consume 50% of current HP

(Usable from start).


Character Abilities


Toughness: HP up by 16%.


Aegis: Defense up by 16%.


Luminous Rush: Increases

the stats of equipped

light-affinity weapons

by 16%.

Divergent Battler (★★★★)

Weapon: YoRHa-issue

Blade

Character Skill: Mastery:

Loosed Blade


Skill Gauge: B


Deal 100% damage to

one enemy 5 times

(damage increased by

60% when HP is below 50%).


Character Abilities


Vigor: Attack up by 25%.


Fleetfoot: Agility up

by 30%.


Caged Vigor: Damage up

by 20% when HP is below

60%.

Alternate Battler (★★★★)

Weapon: Copied Blade

Character Skill: Mastery:

Compound Assault


Skill Gauge: B


200% dmg to one enemy

4 times. When your HP

is 50% or higher, dmg up

the higher your HP is

(up to 200%).


Character Abilities


Vigor: Attack up by 25%.


Liquid Swiftness: All

allies with the same

affinity will get skill

cooldown time shortened by 5% while

equipped with a water-

affinity main weapon.


Bold Vigor: Damage up by

30% when HP is above 70%.



NIKKE Skills



Skill 1: Survival - Activates when using Burst Skill. Affects self. Effect changes according to the number of activation time(s). Previous effects trigger repeatedly : Once: Max HP ▲ 10.03 % continuously. Twice: Max HP ▲ 20.06 % continuously. Three times: Max HP ▲ 57.76 % continuously.


Skill 2: Cluster Bomb - Activates after firing 300 time(s). Affects all enemies. Deals 167.45 % of final ATK as damage. Activates when entering battle. Affects self. ATK ▲ 6.16 % of the caster's final Max HP continuously.


Burst Skill: Series of Attacks - Affects all enemies. Deals 2439.36 % of final ATK as Distributed Damage. Affects 1 enemy unit(s) with the highest Max HP. Deals 792 % of final ATK as damage.


FEATS


Overall



  • Led an assault against the heavily fortified Forest Kingdom

  • Rivaled Ivy Valentine in Soul Calibur 6

  • Killed 9S more than 48 times

  • Discovered the true nature of Project YoRHa on her own

  • Stopped 2P and the Machines’ Seed of Destruction in Final Fantasy XIV YoRHa: Dark Apocalypse

  • Has collab’d in like…everything bruh

  • Defeated 9S, Grun, Engels, Adam, Eve, Emil, Matsude Yosuke, Kenichi Saito

  • hot af

Attack Potency/Strength


Speed


Durability


SCALING

9S, A2, and NieR: Automata in general



2B should scale to her fellow YoRHa androids like 9S and A2 (as well as other YoRHa androids), as well as the various Machine lifeforms she has fought because she's interacted and fought all of them. Pretty straightforward.
NieR: Replicant


2B should be able to scale to the characters of NieR: Replicant as characters she's scaled to has kept up with Devola and Popola, as well as a more advanced version of Emil.
Misc. Scaling



WEAKNESSES


2B may be a tough warrior, but she isn’t perfect. For starters, she can never get the full benefits of her Plug-In Chips’ laundry list of abilities because she can only use so many before they take up the limited space she has. Additionally, if she does not retrieve her lost Plug-in Chips when she resurrects, she may lose them permanently. Also, her pseudo-immortality isn’t perfect. If her connection to the YoRHa network is ever compromised or cut completely, her way of resurrecting via the Respawn Points becomes moot. Pod 042 can resurrect her, but it takes time and isn’t immediate. Her Android physiology also has some unique weaknesses, such as being affected by machine viruses like the Logic Virus. Her android body images her very vulnerable to stuff like EMP’s and being hacked. 


EVE’s Stellar Blade’s ready to cut up this Automaton! -  Stellar Blade in Debate Blog!


BACKGROUND




EVE is an Andro-Eidos and a member of the 7th Airborne Squad, a military group that was formed to combat the alien-like Naytiba forces with the goal of reclaiming the Earth in the name of humankind. Their initial descent to Earth didn’t really end well, as pretty much everyone in her squadron fell to the Naytiba forces, including EVE’s superior, Tachy. Thankfully, she was rescued by a lone scavenger named Adam, becoming partners as they made their way to the last settlement of humanity, Xion. With the additional aid of Lily, an engineer from the 5th Airborne Squad, she vows to continue her mission as well as protect the people of the last city on Earth. EVE’s noted to be someone who will help others just because. She doesn’t need a reason to help someone in need, she’ll just do it out of the kindness of her own… heart? (Do Androids in Stellar Blade have a heart?)


During EVE’s adventures, EVE slowly learns of the true nature of Naytiba she’s been fighting, as well as the Colony, the superstructure that’s orbiting the Earth run by a superpowerful Artificial Intelligence, the Mother Sphere. Because as it turns out, there’s more to the history and background behind the game where you control an android with a drone and you fight the forces of an invading alien race to reclaim the Earth in the name of humanity (sound familiar?). The Mother Sphere has been killing the humans who thought the Colony would be their safe haven and have been replacing them with Andro-Eidos, artificial beings with 0 human DNA, with the sole purpose of replacing humanity. She also learns that the Naytibas are actually the descendants of humanity. Faced with these revelations, she has to make a choice: fuse with the Elder Naytiba (Adam) to create a new version of mankind or defeat the Elder Naytiba and confront the Mother Sphere.


EXPERIENCE & SKILL



EVE is a natural when it comes to combat, using her acrobatic ability and her knowledge on melee and long ranged combat to destroy her foes. Her Skill Tree is vast and she can mix and match her fighting style depending on which Tree types she decides to give focus to. She was bestowed the alias “Angel”, an alias given to the most superior member of their Airborne Squad. Seeing as she was the only one who survived out of the 7th Airborne Squad, it was kind of a no-brainer that it had to be her. She’s held her own against foes who should have an experience edge on her, like Raven (the Angel of the 2nd Airborne Squad and she’s killed the other Angels in between her and EVE), Tachy (EVE’s superior in her squadron and is described to have “unmatched speed”), and Adam (the creator of both the Mother Sphere as well as the Naytibas).


Additionally, as part of the EVE Protocol, one of the members per wave is specifically created to be physically superior as compared to her fellow squadron members (of which there can be around 1,000), and for the 7th Airborne Squad, that one was EVE.


NOTABLE EQUIPMENT


Blood Edge



EVE’s trusty blade. She uses it to acrobatically slice and slash her opponents with ease. She can also use it like a skateboard like how Sonic does with a piece of scrap metal from a helicopter (basically skating with no wheels lmao). She can also generate and shoot out electricity from this stellar blade (hehe).


Drone




A small Drone piloted by Adam (sometimes Lily) that EVE uses as support, mainly for scanning her environment, acting as a flashlight, doing some minor hacking, and communication. After an upgrade from Lily that gave it its own A.I., it can now pilot itself with little assistance. EVE can even use it as a firearm and she’s got multiple shot types.


  • Slug: The default firing mode used for long-range rapid fire

  • Shotgun: A more powerful firing mode that does high damage at close range

  • Stinger: Fires multiple rounds at once that can target multiple enemies

  • Blaster: Uses a devastating laser with three levels of charging to obliterate enemies in its path

  • Explosive: Launches a single explosive round that does high damage at long range

  • Railgun: Taps into EVE’s Body Cell to fire a highly-destructive blast of energy


Gear



Gear in Stellar Blade refers to small pieces of equipment that can improve Eve's combat capabilities. By equipping them, players can get a boost in certain abilities to boost a determined type of gameplay. Some Gear may improve the critical damage rate, increase the amount of Beta Energy recharged, or even recover a certain amount of HP when defeating Enemies.


Name

Effect

Beta Charge Gear

Recharges more Beta Energy.

Beta Enhancement Gear

Increases Beta Skill Attack Power.

Beta Recover Gear

Recharges Beta Energy per 1% of HP lost when taking a hit.

Burst Charge Gear

Recharges more Burst Energy.

Burst Enhancement Gear

Increases Burst Skill Attack Power.

Burst Expansion Gear

Increases Max Burst Energy.

Burst Recovery Gear

Recharges Burst Energy per 1% of HP lost when taking a hit.

Combat Continuation Gear

Increases Attack Power for a period of time when defeating an enemy.

Combat Supply Gear

Recovers HP when defeating an enemy.

Combo Attack Enhancement Gear

Increases Attack Power of Combo Attacks Level 2 or higher.

Crit Boost Gear

Increases Crit. Rate.

Crit Enhancement Gear

Increases Crit. Damage.

Double Edged Gear

Greatly increases Attack Power, but you'll take more Damage.

Fixed Damage Gear

Adds Fixed Damage to combo attacks.

Gold Gear

Increases Gold dropped by monsters.

Melee Protection Gear

Decreases Melee Damage taken from enemies.

Perfect Combat Gear

Increases Attack Power when HP is high.

Protection Gear

Decreases Damage taken from enemies.

Ranged Enhancement Gear

Increases Ranged Attack Power.

Ranged Protection Gear

Decreases Ranged Damage taken from enemies.

Risk Taking Gear

Increases Attack Power when HP is low.

Shield Destruction Gear

Increases damage to shields.

Shield Enhancement Gear

Increases Max Shield Capacity.

Shield Penetration Gear

Increases Shield Penetration.

Speed Increase Gear

Increases Attack Speed.

Training Gear

Increases SP EXP gained.


Items



Items in Stellar Blade refers to all a list of all obtainable items that are available in the game. These Items can be obtained in multiple ways, including as drops from defeating Enemies, in chests scattered throughout the world, as a reward for finishing a Quest, etc. 


Name

Type

Use

Beta Core

Important Item

Used as enhancement material for Max Beta Energy

Weapon Core

Important Item

Used as enhancement material for Blood Edge

Damaged Weapon Core

Important Item

Due to the damage, it can't be used as an enhancement material. It can still be repaired.

Drone Upgrade Module

Important Item

Used as drone upgrade material.

Omnibolt

Important Item

Used as material for expanding Gear Sockets

Entry Token

Mission Item

A token that proves you can enter the Opera House.

Echo's Memorystick

Mission Item

This is a Memorystick of a member of the Xion Freedom Liberation Alliance, found in the Great Desert.

Damaged Device

Mission Item

Its purpose and content are unknown. For now.

WB Pump

Usable Item

Revives in the same place when killed in combat.

Highly Concentrated Potion

Usable Item

Instantly restores HP.

Lingering Potion

Usable Item

Continuously restores HP.

Biotic Field Generator

Usable Item

Generates a biotic field that has recovery effects within a set range.

Shock Grenade

Usable Item

Makes nearby enemies collapse.

Pulse Grenade

Usable Item

Damages the enemy's Shield.

Smart Mine

Usable Item

Once set, it will explode to deal Shield Penetration Damage when an enemy approaches.

Sonic Grenade

Usable Item

Damages the enemy's Balance.

SP Initializer

Usable Item

Resets the Skill Tree and refunds all SP.

Fishing Rod

Usable Item

Used for fishing.

Small Shrimp

Usable Item

Used as fishing bait

Wriggling Insect

Usable Item

Used as fishing bait

Fish Slice

Usable Item

Used as fishing bait

Special Bait

Usable Item

Used as fishing bait

Fantastic Bait

Usable Item

Used as fishing bait

Strange Bait

Usable Item

Used as fishing bait

EXTREME NANO ELEMENT

Material

Used as enhancement material for Exospines

ADVANCED NANO ELEMENT

Material

Used as enhancement material for Exaspines

NANO ELEMENT

Material

Used as enhancement material for Exaspines

EXTREME POLYMER MATERIAL

Material

Used as crafting material for Nano Suits

ADVANCED POLYMER MATERIAL

Material

Used as crafting material for Nana Suits

POLYME MATERIAL

Material

Used as crafting material for Nano Suits

Slug

Ammo

Default ammo for Ranged Mode.

Shotgun Shell

Ammo

Special ammo for Ranged Mode.

Stinger

Ammo

A missile that can be fired from the Stinger Missile Pod in Ranged Mode.

Blaster Cell

Ammo

An energy cell that can be fired from the Charge Blaster in Ranged Mode.

Design Pattern: Photogenic

Design

Used for crafting Nano Suits

Design Pattern: Planet Diving Suit (3rd)

Design

Used for crafting Nano Suits

Design Pattern: Prototype Planet Diving Suit

Design

Used for crafting Nano Suits

Design Pattern: Planet Diving Suit (2nd)

Design

Used for crafting Nano Suits

Design Pattern: Daily Mascot

Design

Used for crafting Nano Suits

Design Pattern: Daily Force

Design

Used for crafting Nano Suits

Design Pattern: Daily Biker

Design

Used for crafting Nano Suits.

Design Pattern: Daily Sailor

Design

Used for crafting Nano Suits

Design Pattern: Daily Denim

Design

Used for crafting Nano Suits

Design Pattern: Keyhole Dress

Design

Used for crafting Nano Suits

Design Pattern: Moutan Peony

Design

Used for crafting Nano Suits

Design Pattern: Racer's High

Design

Used for crafting Nano Suits

Design Pattern: Holiday Rabbit

Design

Used for crafting Nano Suits

Design Pattern: Punk Top

Design

Used for crafting Nano Suits

Design Pattern: Orca Exploration Suit

Design

Used for crafting Nano Suits

Design Pattern: Sporty Yellow

Design

Used for crafting Nano Suits

Design Pattern: Junk Mechanic

Design

Used for crafting Nano Suits

Design Pattern: Black Full Dress

Design

Used for crafting Nano Suits

Design Pattern: Orca Engineer

Design

Used for crafting Nano Suits

Design Pattern: Daily Knitted Dress

Design

Used for crafting Nano Suits

Design Pattern: Cybernetic Dress

Design

Used for crafting Nano Suits

Design Pattern: Motivation

Design

Used for crafting Nano Suits

Design Pattern: Cyber Magician

Design

Used for crafting Nano Suits

Vitcoin

Miscellaneous

Used as currency at certain shops in Xion, or to activate vending machines

Micro Drive

Miscellaneous

This item may be valuable to someone

Micro Motor

Miscellaneous

This item may be valuable to someone

Micro Coil

Miscellaneous

This item may be valuable to someone

Fishing Score

Miscellaneous

Used as currency at Clyde's Fishing Shop

Legendary Fish Badge

Miscellaneous

A memento received after completing a request

Queen of Arithmetic Badge

Miscellaneous

A memento received after completing a request

Best Fishing Data

Miscellaneous

Improves fishing skills

Fantastic Fishing Data

Miscellaneous

Improves fishing skills

Advanced Fishing Data

Miscellaneous

Improves fishing skills

Fishing Data

Miscellaneous

Improves fishing skills


Exospines



Exospines in Stellar Blade are special equipment designed for Eve's distinct combat style. Each Exospine offer diverse and unique abilities, centered around different playstyles. Some are more offensive-based, while others focus mostly on survivability or countering enemy attacks in an easier way. Having an Exospine equipped at all times is recommended.


Name

Effect

Upgrades

Reflex-Type Exospine

Exospine specialized in guard and dodge.

Shield regenerates faster when using Guard


Makes it easier to use Perfect Dodge.


Makes it easier to use Perfect Parry.

Beta Trance-Type Exospine

Exospine specialized in improving Beta Skills.

Increases Beta Energy recharged by 12%.


Attack Power of Beta Skills increases by 12%.


Successful Beta Skill hits have a chance to place you in 0 Trance. Beta Skills won't consume Beta Energy in Trance mode.

Burst Trance-Type Exospine

Exospine specialized in improving Burst Skills.

Increases Max Burst Energy by 600.


Increases Burst Skill Attack Power by 30%.


Recharges Burst Energy by 50 when Combo Attacks at Level 4 or above are used.

Judgement-Type Exospine

An Exospine that's specialized in Tachy Mode performance.

Tachy Energy Charge increases by 15%.


Tachy Energy consumption decreases by 15%.


Manually leaving Tachy Mode damages nearby enemies and Downs them.

Protection-Type Exospine

Exospine specialized in survivability.

Damage received from enemies decreases by 10%.


Shield's Protection Level increases by one at maximum.


Has a chance to restore HP for 5 seconds while Guarding or Parrying when HP is 20% or less.

Impact-Type Exospine

Exospine specialized in combat against multiple enemies.

Crit. Rate increases by 9.5%.


Unleashes unstable energy when enemies are dealt a Critical Hit. Unstable energy deals chained Damage to nearby enemies.


Unstable energy deals more chained Damage.

Eagle Eye-Type Exospine

Exospine specialized in improving ranged attacks.

Ranged Attack Power increases by 10%.


Increases the max capacity of all owned ammo.


Has a chance to recover ammo from successful hits when attacking an enemy‘s weakness from a distance.

Suppression-Type Exospine

Exospine specialized in down ability.

Shield Penetration increases by 18%.


Downed duration of enemies increases


Damage to Downed enemies increases by 18%.

Grenadier-Type Exospine

Exospine specialized in improving Combat Consumables.

Increases the Damage and Effect of Combat Consumables.


Powerful Naytibas are not affected. Increases the Area of Effect of Combat Consumables.


Combat Consumables deal increased Damage and have a greater Effect upon hitting enemies from behind.

Camouflage-Type Exospine

Exospine specialized in stealth movement and execution.

Decreases enemies' field of view. Increases melee


Attack Power by 17.5% for10 seconds upon a successful execution.


Restores 15% of Max HP upon a successful execution.

Chain-Type Exospine

Exospine specialized in improving combo attacks.

Increases Attack Power of combo attacks level 2 or higher by 27%.

Crit damage increases by 23%.

Increases crit rate of combo attacks level 4 or higher by 30%


Rechargeable Tumbler



Rechargeable Tumbler in Stellar Blade is in charge of regenerating EVE's health. It can be found in the bottom left part of the screen, and is divided into three sections. By pressing up on the d-pad, you will spend one of the three available items and a large amount of EVE's health will be regenerated. The Rechargeable Tumbler can be refilled for free while resting at every unlocked camp.


Tachyon Blade



Tachy’s blade that Lily made some adjustments to so EVE could use it. The sword is so large that it dwarfs even the corrupted Tachy. They're described to be able to "cut through virtually anything".


Camp Sites



Camps in Stellar Blade essentially act like modern Pokémon Centers with the added bonus of being able to save your progress. You can fill up your Rechargeable Tumbler here, purchase items, and upgrade your skill tree. You even respawn at the last one Eve stops at, which, I'm still not sure how that works in canon. There are two types of Camps: Regular Camps and Supply Camps. They largely function the same way, but Supply Camps are usually bigger and have a Repair Console and a phone booth for fast travel. 


Harmony Cubes




Harmony Cubes are a piece of equipment your NIKKEs can wear and only one Cube can be equipped at the same time - though once you upgrade the Cube, you are able to equip it on multiple NIKKEs. EVE's recommended Cubes are the Resilience Cube and the Bastion Cube, which increases reload speed and recovers ammo while shooting, respectively.


Drone 2.0



EVE's main weapon in NIKKE. It's perfect because she already does this in game-


ABILITIES


Andro-Eidos Physiology



EVE is an Andro-Eidos, a synthetic race of androids created by Mother Sphere to completely destroy humanity. She is powered by a Body Cell (basically a replacement for a heart), which made it possible to survive in environments without the need for water or oxygen. Her Andro-Eidos physiology also makes her immune to disease and aging. Her body is physically superior to those of regular humans, being able to survive the deepest depths of the ocean as well as the vacuum of space. Her Andro-Eidos physiology also allows her to manipulate Beta and Burst Energy to amplify her moves and attacks to even greater feats.

Skill Tree



Her Skill Tree has four Tree types: Attack (focuses more on her attacking moves), Beta Tree, (focuses on her using Beta Energy), Burst Tree (focuses on using Burst Energy), and Survival Tree (more on defensive and evasive moves).


Attack Tree:


Name

Type

Effect

Aerial Blow

Active

Hits the enemy in the air and then lands.Ignores the enemy's Guard. A Combo Attack skill.

Ambush

Active

Executes the enemy from behind. Can only be used on enemies that aren't in combat.

Assault

Passive

Leaps down on the enemy to execute them. Can only be used on enemies that aren't in combat.

Beta Chain

Passive

Strengthens the last blow of some Combo Attacks. Deals higher Damage, Stuns the enemy and rechargesBurst Energy if the attack hits the target.

Beta Energy Recharge I (Attack)

Passive

Recharges more Beta Energy when an Attack lands.

Beta Energy Recharge II (Attack)

Passive

Recharges more Beta Energy when an Attack lands. More effective than Beta Energy Recharge I.

Beta Energy Theft

Passive

Recharges more Beta Energy upon a successful Ambush or Assault.

Chain Charge

Active

Can only be used after defeating an enemy with Ambush or Assault. Charges at a nearby enemy to attack. Downs the enemy.

Incursion I

Active

Quickly attacks the enemy. A Combo Attack skill.

Incursion II

Active

Attacks quickly, then charges to Stun the enemy. A Combo Attack skill.

Incursion III

Active

Attacks the enemy and finishes with a continuous slash. A Combo Attack skill.

Incursion IV

Active

Attacks quickly, then jumps to land a powerful blow. A Combo Attack Skill.

Infinite Rush

Passive

Increases the charging distance and Attack Power of Rush. More effective than Lightning Rush.

Lightning Rush

Passive

Increases the charging distance and Attack Power of Rush.

Onslaught I

Active

Hits the enemy consecutively. A Combo Attack skill.

Onslaught II

Active

Hits the enemy consecutively and additionally charges. A Combo Attack skill.

Onslaught III

Active

Hits the enemy consecutively and charges to move behind the enemy. A Combo Attack skill.

Onslaught IV

Active

Hits the enemy consecutively and spins to deal a fatal blow. A Combo Attack skill.

Rush

Active

Charges at the enemy. A Combo Attack skill.

Rush Chain II

Active

Charges at the enemy, then sweep attacks the surrounding area. Stuns enemies. A Combo Attack skill.

Rush Chain I

Active

Charges at the enemy and deals additional combo attacks. A Combo Attack skill.


Beta Tree:


Name

Type

Effect

Beta Energy Withdrawal (Shield Breaker)

Passive

Recovers some Beta Energy when an enemy is hit with Shield Breaker.

Beta Energy Withdrawal (Slash)

Passive

Recovers some Beta Energy when an enemy is hit with Slash.

Beta Energy Withdrawal (Shock Wave)

Passive

Recovers some Beta Energy when an enemy is hit with Shock Wave.

Beta Energy Withdrawal (Triplet)

Passive

Recovers some Beta Energy when an enemy is hit with Triplet.

Charge Enhancement

Passive

Increases the Charge Speed of Slash. Additionally increases the Attack Power of Slash.

Crescent Slash

Active

Attacks once more with an energy blade to deal a finishing blow and Stuns enemies.

Cross Wave

Active

Unleashes an additional energy wave to deal a final blow. Stuns the hit enemy.

Damage Boost (Slash)

Passive

Increases the Attack Power of Slash.

Damage Boost (Shock Wave)

Passive

Increases the Attack Power of Shock Wave.

Damage Boost (Triplet)

Passive

Increases the Attack Power of Triplet.

Damage Boost II (Shield Breaker)

Passive

Additionally increases the Attack Power of Shield Breaker.

Damage Boost I (Shield Breaker)

Passive

Increases the Attack Power of Shield Breaker.

Dual Breaker

Passive

Increases Charge Speed of Shield Breaker. Strikes multiple times and Downs hit enemies when using Shield Breaker after charging.

Finishing Blow Increase (Crescent Slash)

Passive

Increases the Attack Power of Crescent Slash.

Finishing Blow Increase (Cross Wave)

Passive

Cross Wave Downs hit enemies. Increases the Attack Power of Cross Wave.

Finishing Blow Increase (Quadruplet)

Passive

Damages the Balance of the enemy hit with Quadruplet. Increases the Attack Power of Quadruplet.

Fragmentation

Passive

Temporarily deals more Damage to Shields when attacking enemies after using Shield Breaker.

Impact Enhancement

Passive

The first strike of Triplet also Stuns the hit enemy. Additionally increases the Attack Power of Triplet.

Quadruplet

Active

Generates additional Arcs to deal a final blow and Stuns enemies.

Shield Breaker

Active

Delivers a sudden strike, Stuns hit enemies and deals High Damage to their shield. Attack Power increases when used after charging.

Shield Damage Boost (Slash)

Passive

Slash deals additional Damage to enemy Shields.

Shield Damage Boost (Shield Breaker)

Passive

Shield Breaker deals additional Damage to enemy Shields.

Shock Wave

Active

Unleashes two waves of fatal energy.

Slash

Active

Launches an energy blade forward. When charged, damage is increased and enemies hit are Stunned.

Triplet

Active

Continuously generates Arcs to attack furiously forward. The third hit Stuns enemies.

Wave Enhancement

Passive

The first energy wave of Shock Wave Stuns hit enemies. Additionally increases the Attack Power of Shock Wave.


Burst Tree:


Name

Type

Effect

Aftershock I

Passive

Descending Break damages the enemy's Balance.

Aftershock II

Passive

Descending Break Downs the hit enemy. Descending Break deals additional Damage to the enemy's Balance.

Damage Boost (Tempest)

Passive

Increases the Attack Power of Tempest.

Damage Boost II (Punishing Edge)

Passive

Increases the Attack Power of Punishing Edge. More effective than Damage Boost I.

Damage Boost I (Punishing Edge)

Passive

Increases the Attack Power of Punishing Edge.

Damage Range Boost

Passive

Increases the Damage Range of Descending Break.

Demolish

Passive

Increases the Damage of Descending Break. Additionally increases the Damage Range of Descending Break.

Descending Break

Active

Jumps high and then releases Burst Energy to crush the enemy.

Disable

Passive

Punishing Edge Downs hit enemies.

Dual Edge

Passive

Injects energy into the trail left by the fatal strike to deal an additional hit to enemies.

Life Steal

Passive

Steals energy from enemies hit with Tempest and recovers HP. Additionally increases the Attack Power of Tempest.

Overdrive

Active

Overloads the body with Burst Energy to increase melee Attack Power and Attack Speed.

Overload I

Passive

Gains higher melee Attack Power while in Overdrive.

Overload II

Passive

Overdrive's duration increases. During Overdrive, additionally increases melee Attack Power.

Pulse Storm

Passive

When using Tempest, the flurry of blades unleashes powerful trails of pulse energy that deals an additional attack to enemies. Shields take more damage from this bonus attack.

__image__

Punishing Edge

Active

Releases Burst Energy to deal A fatal blow to nearby enemies. Pushes back hit enemies.

Quick Boost II

Passive

Overdrive's duration increases. During Overdrive, additionally increases Attack Speed.

Quick Boost I

Passive

Gains faster Attack Speed while in Overdrive.

Shield Break

Passive

Tempest deals additional Damage to enemy Shields.

Tempest

Active

Unleashes a devastating storm of blades with the power of Burst Energy.


Survival Tree:


Name

Type

Effect

Beta Energy Recharge I

Passive

Increases the amount of Beta Energy recharged with a successful Perfect Parry.

Beta Energy Recharge II

Passive

Increases the amount of Beta Energy recharged with a successful Perfect Parry. More effective than Beta Energy Recharge I.

Blink

Active

Can only be used when an enemy is attempting a fatal attack. Dodges and teleports behind the enemy to attack. Stuns the enemy. Charges Burst Energy upon landing a successful attack.

Burst Energy Recharge II

Passive

Recharges more Burst Energy upon successful Perfect Dodge. More effective than Burst Energy Recharge I.

Burst Energy Recharge I

Passive

Increases the amount of Burst Energy recharged upon successful Perfect Dodge.

Chain Reflection I

Active

Can only be used if Reflection I is successful. Attacks quickly and Downs the enemy. This is a Combo Attack Skill.

Chain Reflection II

Active

Can only be used if Reflection II is successful. Attacks quickly and Downs the enemy. This is a Combo Attack Skill.

Counter Chain I

Active

Can only be used if Counter I is successful. Attacks quickly and Downs the enemy. This is a Combo Attack skill.

Counter Chain II

Active

Can only be used if Counter II is successful. Downs enemies with a powerful attack. This is a Combo Attack skill.

Counter II

Active

Can be used upon successful Perfect Parry of an enemy's attack. Counters and Stuns enemies, temporarily increasing melee Attack Power. This is a Combo Attack Skill.

Counter I

Active

Can only be used upon successful Perfect Parry of an enemy's attack. Moves quickly behind the enemy to counter. Stuns the enemy. This is a Combo Attack Skill.

Double Dodge

Active

Allows another Dodge while dodging.

Double Jump

Active

Allows another Jump while jumping.

Focus Boost

Passive

Makes it easier to use Perfect Parry.

Impact Control

Active

Lets you get up quicker when Downed.

Perfect Dodge

Active

Completely evades enemy attacks. Upon successful Perfect Dodge, press Triangle to perform an additional attack. A successful Perfect Dodge charges Burst Energy.

Perfect Parry

Active

Completely parries an enemy's attack and damages the enemy's Balance.

Precise Landing

Active

Negates falling damage. Can be used just before hitting the ground. Has no effect when falling from extreme heights.

Reflection I

Active

Can only be used upon successful Perfect Dodge of an enemy's attack. Counters to Stun the enemy, and temporarily increases Attack Speed. This is a Combo Attack Skill.

Reflection II

Active

Can be used upon successful Perfect Dodge of an enemy's attack. Counters and Stuns the enemy. This is a Combo Attack Skill.

Reflex Boost

Passive

Makes it easier to use Perfect Dodge.

Repulse

Active

Can only be used when an enemy is attempting a fatal attack. Pushes the enemy away and steps back, temporarily increasing ranged Attack Power, Reveals weaknesses of certain enemies.

Threat Detection

Passive

Makes it easier to use Blink and Repulse.


Tachy Mode



A form that EVE takes when she wields the Tachyon Blade and she obtains enough Tachy Energy from defeating enough enemies. In her Tachy Mode, she becomes stronger and faster than her base form, but at a cost. For starters, she cannot make use of her Beta/Burst Energy since they don’t charge when she’s in this Mode. Additionally, the Mode’s time is limited as the Tachy Energy will deplete over time, even more so when she is hit by enemies. This Mode is better used as a way to quickly mow down opponents. She can even take flight in this Mode. Her Tachy Mode is strong enough to contend with a weakened Adam. As an added bonus, all her attacks inflict Stun.


She also gains a new Skill Tree type in this Mode.


Name

Type

Effect

Blade Fury

Active

Furiously spins forward to strike enemies. Stuns hit enemies.

Counter Link II

Active

Can only be used if Judgment Counter II is successful. Downs enemies with a powerful blow.

Counter Link I

Active

Can only be used if Judgment Counter I is successful. Attacks quickly and Downs the enemy.

Interception

Active

Fires three energy rings from mid-air. Stuns hit enemies.

Judgment Counter I

Active

Can only be used upon successful Perfect Parry of an enemy's attack. Moves quickly behind the enemy to counter. Stuns the  enemy.

Judgment Counter II

Active

Can be used upon successful Perfect Parry of an enemy's attack. Counters and Stuns enemies, temporarily increasing melee Attack Power.

Judgment Rave

Active

Swings the Tachyon Blade rapidly to deal fatal Damage to enemies in front. Stuns hit enemies.

Judgment Reflection I

Active

Can only be used upon successful Perfect Dodge of an enemy's attack. Counters and Stuns the enemy, and temporarily increases Attack Speed.

Judgment Reflection II

Active

Can be used upon successful Perfect Dodge of an enemy's attack. Counters to Stun the enemy.

Judgment Rush

Active

Charges at the enemy to attack. Stuns the enemy. Press Triangle to attack successively.

Judgment Time

Passive

Increases the duration of Tachy Mode.

Judgment Wave

Active

Fires three destructive energy rings and Downs hit enemies.

Nosedive

Active

Nosedives from the air to strike and Down hit enemies.

Overwhelm

Active

Performs successive strikes with the

Tachyon Blade. Stuns the enemy.


Reflection Link I

Active

Can only be used if Judgment Reflection I is successful. Attacks quickly and Downs the enemy.

Reflection Link II

Active

Can only be used if Judgment Reflection II is successful. Performs successive strikes to Down the enemy.

Revenge

Active

Gets into a defensive stance to counter enemy attacks automatically.

Surge

Active

Attacks rapidly with the Tachyon Blade and Stuns enemies.

Swift Movement

Active

Dodges the enemy's attack, Perfect Dodges attacks if Swift Movement is used immediately before the attack hits.

Tachy Mode

Active

Uses Tachy's equipment and skills.

Winged Shield

Active

Uses your wing to defend against enemy attacks. Executes a Perfect Parry if Winged Shield is used immediately before the attack hits.


Fused State



In one of the possible endings in the game, Adam and EVE fuse to become the ultimate hybrid between Naytiba and Android. She lives up to her “Angel” moniker in this fused state as she literally becomes bathed in a mix of white and gold, accompanied by a halo-like headpiece and the one white wing reminiscent of her Tachy Mode.


In this fused state, she’s even stronger than her Tachy Mode, with the added bonus of it being more permanent. Not even an entire armada of Airborne Squad androids could stop her. She should also have abilities Adam has, like being able to shapeshift, create forcefields, create concussive blasts, disintegrate giant mechs away, teleport, shoot out energy beams, and bind opponents in place.


Light 4th Wall Interaction



If you let the camera linger on EVE for long enough, she will stare directly at it. Additionally, if she is wearing the 2B cosmetic, she will kick the camera when you try to stare under her dress.


NIKKE Skills



Skill 1: Impact-Type Exospine - Activates when entering battle. Affects self. Impact-Type Exospine: Critical rate ▲ 60% continuously. Activates when landing 44 critical hit(s). Affects random enemy unit(s). Unstable Energy: Deal 240% off final ATK as damage. Attacks sequentially for 3 time(s). Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code. Damage taken ▲ 10% for 10 sec.


Skill 2: Eagle Eye-Type Exospine - Activates when entering battle. Affects self.Eagle Eye-Type Exospine. Previous effects trigger repeatedly. ATK ▲ 50% of caster’s ATK continuously. Max Ammunition Capacity ▲ 25% continuously. Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code. Reloads 3 round(s).


Burst Skill: Counter Chain - Affects random enemy. Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s). EVE does 6 sequential attacks with high base damage. These can hit random enemies, so while it gives her wave clear, it’s better if it hits mainly a boss. It has two bonus effects on EVE, one great, the other fine.


FEATS


Overall



  • Sole survivor of the 7th Airborne Squad.

  • Uncovered the truth about the Colony, the Naytiba, and humanity's fate.

  • Led the defense and reclamation efforts for the last human city, Xion.

  • Defeated Tachy, Raven, Adam, Providence, and stalemated Scarlet from NIKKE.

  • hot af


Attack Potency/Strength




Speed




Durability




SCALING


The Naytiba and Stellar Blade in general



EVE should obviously scale to the Naytiba she’s faced and defeated, as well as the corrupted Airborne Squad members like Raven and Tachy as she’s beat them in combat, too.


Misc. Scaling




WEAKNESSES



EVE’s Andro-Eidos body may be tough, but it has a general weakness to intense electromagnetic fields as those can hinder her abilities including disabling her Drone's ability to scan and disable her sword's ability to transform into and out of her hairpiece. 



BEFORE THE VERDICT…


Why Crossover Scaling?



To address why crossovers were used in this fight, not only did I want to be as thorough as I possibly could with this matchup, but also some of their crossovers may actually have a place in their extended canon. Let’s start with EVE since she has less to talk about.


Let’s start with the NIKKE shaped elephant in the room. Not only are both NIKKE and Stellar Blade developed and published by Shift Up, but the event “Memories Teller” confirms that EVE (along with Adam and Lily) come from their original world and was simply transported to the world of NIKKE via a glowing tunnel in the sky. Additionally, elements from Stellar Blade appear in the collab between these two games, such as Providence as a boss. This is also true of the inverse, where elements of NIKKE appears in Stellar Blade, such as Scarlet and Doro. The stories for these collabs don’t really contradict anything in the lore of each respective franchise, heck it’s even stated that otherworlders appearing in the NIKKE universe is just kind of a normal thing, so overall, for me, EVE having NIKKE scaling is fine…But what about their other collab? Well, the Stellar Blade x NieR: Automata is easy to dismiss as nothing really happens in it. Yes, the Emil-mobile is present and he does mention that he comes from his world (that being NieR) and he eventually leaves to go back to his world, but that’s kinda it. We can’t really give EVE NieR scaling because she doesn’t really fight any major character from that game.


Now that we’ve got that out of the way, let’s look at one of the crossover queens herself, 2B. But before I talk about the collabs, let’s talk about NieR’s extended canon, specifically the Drakengard series. There's a 6 hour video that goes over the entire lore of NieR and Drakengard that I'm going to try and paraphrase as best as I can, but basically, in one of the multiple endings of Drakengard 1, the main character is transported to Tokyo in I think the early 2000's, along with the Queen-Beast. They manage to defeat the Queen-Beast, but were quickly shot down by the Japanese government, which is honestly one of the funniest ways to go out in a fantasy series. Unfortunately for us, the Queen-Beast, in its dying moments, began to release a magical element called Maso onto our world, causing an uncontrollable pandemic of a disease called the White Chlorination Syndrome. What was humanity’s solution to this? Well, separating soul from body and wait the Maso out. They called it Project Gestalt. Unfortunately, the process kinda had a teeny tiny problem: the Replicants started to gain their own consciousness. That kind of led the separated human souls to relapse and become the Shades we fight in NieR: Replicant (or the original NieR, whichever works). Skip forward a couple thousand years, and brother/father Nier killed the Shadowlord, basically the original human Nier’ soul that held all of Project Gestalt together. His death marked the extinction of the human race as a whole. That’s why Project YoRHa’s secret tens of thousands of years later was that the entire “Glory to Mankind” thing was a front, humanity had been long gone well before the events of the game. There’s a lot that I skipped over but basically these are all fair game. This also applies to NieR: Reincarnation and SINoALICE since they’re part of Yoko Taro’s multiverse of games.


But what about 2B’s appearances in other media? Well, due to Yoko Taro’s stance on canon, which is basically “everything is canon”, everything could be argued as canon. But beyond that, the main reason I’m counting crossovers for 2B is the existence of 2P (similar to this blog!). 2P was once just a humble recolor for 2B in Soul Calibur VI and was canonized thanks to the canon events of YoRHa: Dark Apocalypse as well as NieR: Reincarnation, means that most of 2B’s crossovers are canon to the story of NieR…more like secondary canon but y’know… Stuff like Soul Calibur, NIKKE, and Final Fantasy are fair game but stuff like Fall Guys and Astro Bot aren’t.



VERDICT

STATS

Let’s begin with Power, as this category has a clear cut winner. EVE’s best calculated showing is her blowing up a space station with a laser blast, which came out at around 56 kilotons of TNT, which her two forms should upscale from, especially her Fused State. This should generally put her at around Town+ level, potentially City if we take the fact that EVE could defeat Maelstrom who was essentially powered by a battery that had enough energy to power a whole city. Very impressive, but she stacks up short compared to 2B. 2B could take hits from Grun (482 megatons of TNT), beat characters like Emil who could destroy a city (23.73 megatons of TNT), and stalemate other YoRHa units like A2 who survived a Black Box detonation that leveled a mountain (734 megatons - 5.34 gigatons of TNT). Additionally, her Black Box would annihilate EVE the moment 2B decides to detonate it (which if it just came down to a battle of stats is unlikely), given a similar Black Box could level a mountain (27 - 196 gigatons of TNT). 2B dominates the Power department.

Speed is more interesting as both were generally around the same ranges of speed, that being around the Massively Hypersonic+ to Speed of Light. Both could dodge artillery fire like bullets and missiles as well as more unique ammunition like lightning, beams of light, lasers, and EMP blasts. It is worth noting that I believe 2B has slightly better mobility in her base due to her ability to slow down her perception of time, but EVE’s Tachy Mode and Fused State generally make up for this difference.
 
So while both are generally even when it comes to Speed, 2B absolutely dwarfs EVE in Power. Even accounting for crossovers, 2B still takes the overall edge in Stats.

VERSATILITY

This category is a bit tricky as both 2B and EVE were quite similar in how they handled enemies. Befitting protagonists of Hack and Slash games, they generally have the same fighting style, that is to overwhelm opponents with melee and artillery fire. However, there are some subtle differences to their approach.

First up, we should note that 2B holds an edge when it comes to the overall variety of weaponry at their disposal. 2B not only has more Weapons readily available to her, but each Weapon has their own specific effect. This means that in terms of weaponry, 2B always had something up her sleeve that EVE couldn’t immediately counter. Another edge for 2B is the fact that Pod is just much better than EVE’s Drone. Specifically, the fact that Pod had more variety offensively and had infinitely better defensive options (like slowing down time, manipulating gravity, etc.) meant Pod would always be more useful in combat. Additionally, Pod could be used as a ranged option without 2B having to wield it like a gun, which frees up 2B’s hands to use up her other weapons. Also, Pod can do anything the Drone can do, and much more. Pod’s hacking ability is notably superior as they are able to hack through to other YoRHa units, while Drone’s never really shown that kind of hacking prowess. 

This doesn’t mean that EVE isn’t completely outmatched here, however. I actually believe she can hold up well in terms of versatility. For starters, she had better offensive Items like her multiple kinds of Grenades and Smart Mine, none of which 2B had a reliable counter to, as far as I’ve seen. Additionally, her Exospines as well as her permanent Skill Tree can eventually let her keep up with 2B’s Plug-in Chips and her Weapons’ additional effects. But what really gives EVE any fighting chance in this category is her other forms: Tachy Mode and her Fused State with Adam. First, let’s talk about Tachy Mode. Tachy Mode gives EVE a more natural and accessible option for flight. Her attacks dealing Stun and her more rushdown approach may also put 2B on the backfoot. However, Tachy Mode’s fatal flaw is that it doesn’t last long, especially with repeated enemy hits. Considering 2B's overwhelming power advantage, it wouldn’t take much for 2B to get rid of Tachy Mode if she got a few good hits in. But that’s where EVE’s Fused State comes in. The Fused State is permanent unlike Tachy Mode, so 2B can’t exactly de-fuse Adam from EVE. Additionally, thanks to Adam’s more organic DNA, any hacking shenanigans would potentially be ineffective (I’m not exactly sure of this since Stellar Blade doesn’t really do the whole hacking thing when it comes to combat). But most importantly, EVE obtains abilities from the Elder Naytiba that 2B has no real counter to, like flight, disintegrating things with a touch , creating forcefields, and binding others in place.

With her better offensive Items and Tachy Mode and Fused State, EVE should actually take the slight edge in Versatility, as the only thing EVE doesn’t really have a good counter to is the Pod.

SKILL/EXPERIENCE

When it comes to this category, neither really held a solid advantage. Both have experienced similar things in combat, such as fighting more physically domineering foes like Democrawler and the Engels. Both could stalemate or defeat their predecessors, that being Raven for EVE and A2 for 2B. Both have handled their own against bloodlusted versions of their squadrons. They’ve held their own against their own versions of Adam, who both should have realistically had an Experience edge over them (NieR Adam is a highly evolved Machine, and the Machines evolve very quickly while Stellar Blade Adam created Mother Sphere and was considered her equal, as well as being responsible for creating the Naytiba in the first place). Both were even designed to be the strongest amongst their ranks (2B is actually an Executioner unit, and they’re designed to be physically superior to other units so that they could exterminate them if need be. Meanwhile EVE, thanks to the EVE Protocol, was designed to be the most superior amongst her squadron. Adam even notes that she’s the most genetically advanced Andro-Edios ever). They’ve even held their own against foes not from their world like Ivy Valentine and Scarlet. So ultimately, both are generally equal in terms of Skill/Experience. 

ATTRITION

Both 2B and EVE seem surprisingly even as of right now. While 2B is stronger by most measures, EVE possesses more abilities overall. But ultimately, one of them has to give out. But who will? Let’s discuss that. 
It’s important to note that I believe 2B should have better control over the battlefield thanks in large part to Pod’s multiple Programs that allow 2B to either trap foes in a gravity field, slow down time over a fixed radius, lasso enemies closer with the Wire Program, or even just bring 2B directly at EVE with the Missile Program. EVE’s only defense against this is her ability to fly, but that’s something only given by Tachy Mode and her Fused State, not her base form. Additionally, 2B is the only one out of the two who has a more reliable way of respawning should they perish. While both have an Item that allows them to potentially come back from death (WB Pump for EVE and Reset Chip for 2B), only 2B has a canonical way of respawing, and that’s with the Access Points. You can respawn in Stellar Blade, but it acts more like a traditional save file in the sense that you are transported back in that point in time of the save, meanwhile time continues to flow normally when 2B decides to continue the fight. Sure, 2B is reset back to her default settings before she can absorb her Plug-in Chips from her old body. Heck, she can even use her old body as an AI companion to make things even more difficult for EVE. EVE really doesn’t have any way to get rid of this method of resurrection. She could try and hack into 2B to disconnect her from the YoRHa network, but not only has her hacking abilities not shown to be capable of that kind of hacking, but if she tries to dig deep into 2B’s programming, there’s a Logic Virus Trap waiting to shut down any attempts at actually being able to hack into 2B.

Things really only get difficult for 2B once EVE busts out Tachy Mode or if she finds herself face to face with Fused EVE. As we’ve discussed earlier, the Tachy Mode is not that big of an issue for 2B since a few good hits should run out the Tachy Energy and revert EVE back to her base. All she has to do against Tachy Mode is play smart and get a few good hits in. It’s the Fused State that she’ll have issues with, as 2B really doesn’t have any proper counters against the Angel’s final form. Likewise, Fused State EVE doesn’t really have a good way to take down 2B. Yes, Fused State EVE should have the powers Adam possesses, but she’s never actively used most of them. She still fights as if she’s still EVE. So 2B vs. Fused State EVE would really boil into who could overpower the other, and in that regard, 2B should ultimately win out due to her superior stats.

It was a hard decision, and would honestly need a second or third opinion to make a better conclusion, but from what I’ve seen from both combatants, I believe 2B takes the final edge as she wins the war of Attrition.             


CONCLUSION




Advantages


  • Stronger by most measures.

  • Wider arsenal.

  • Pods always meant that 2B had the numbers advantage.

  • Pods >>> Drone.

  • Much more potent + more ways to actually respawn.

  • Better battlefield control overall.


Disadvantages


  • No real counter to EVE’s Fused State.

  • Slightly less versatile overall. 


Equal


  • Equal in speed.

  • Equally as skilled & experienced.

  • Most Items canceled out.

  • hot




Advantages


  • 2B had no real answers to the Fused State.

  • More versatile overall.

  • Could potentially disintegrate 2B with a touch…


Disadvantages


  • Far weaker by most measures.

  • Smaller arsenal overall.

  • Could not get rid of 2B’s ways to respawn.

  • Drone <<< Pods.  

  • Only one real way to respawn, and it’s not as potent as 2B’s.

  • …but EVE has never really used the Elder Naytiba’s powers to their fullest.


Equal


  • Equal in speed.

  • Equally as skilled & experienced.

  • Most Items canceled out.

  • hot




Overall, this fight was closer than I expected. Obviously 2B had the clear cut advantage when it comes to power, but EVE’s better versatility and equal speed and experience meant that 2B couldn’t just outmuscle EVE all the way to a victory. Plus, Fused State EVE had the abilities necessary to end the fight in an instant. Too bad EVE’s never shown to use them. With 2B’s wider arsenal, more potent respawns, and Pods’ broken Programs, all she had to do was get a few good hits in to clip this Angel’s wing.

…The winner is 2B.



NEXT TIME?

I’m not exactly sure what matchup I want to do next time. Kind of hovering between Juri Han vs. Goro Majima, Yor Forger vs. Beatrix, Ragyo vs. Lusamine, Charizard vs. Rathalos, I guess whichever worms into my brain first lmao. Anyways, I had fun making this thing and I hope you guys enjoy this blog too! Until then, NV out!


















 














Comments

Popular posts from this blog

Double vs. Makima (Skullgirls vs Chainsaw Man) - Debate Blog #1

Phaethon (Zenless Zone Zero) Solo Blog!

Lusamine vs. Ragyō Kiryūin (Pokémon vs. Kill La Kill) - Debate Blog #4