Furina de Fontaine vs. Wooper and Quagsire (Genshin Impact vs. Pokemon) - Debate Blog #2
Furina de Fontaine, the acting Hydro Archon of the Fontaine nation.
Wooper & Quagsire, the Water Fish Pokemon from the Johto Region.
There's no shortage when it comes to characters who can manipulate the waters. These two just happen to be some of the cutest amongst the bunch. Will this dopey Pokemon best Fotanine's flamboyant Archon? Let's find out in this Debate Blog!
BEFORE WE BEGIN
For Wooper and Quagsire, I will make them a composite of the main games, anime, manga, and other relevant spin-offs. They will also be treated as a high-level Wild encounter, so only moves, items, etc. that they can receive as a Wild Pokemon will count (even though I REALLY want to give Wooper Ice Punch...). I will add Egg Moves, as they are something that's a bit more natural to the Quagsire line than something like TM's, TR's, or HM's.
For Furina, obviously, the main focus will be Genshin Impact. Any official statements and other valid sources will be used as supplementary information.
"Wooper is THAT strong?! | Pokémon in Debate Blog"
"Woopah! Quuuaaaag!"
BACKGROUND
Classification: The Water Fish Pokémon
Pokedex Number: Wooper - #194, Quagsire - #195
Water and Ground type
Height and Weight: Wooper - 0.4m / 8.5kg , Quagsire - 1.4m / 75 kg
Lives in clean bodies of freshwater or muddy swamps
Wears a beanie (hell yeah)
Originating from the Johto Region, Wooper and Quagsire, officially designated the Water Fish Pokémon spends its days in cold waters, usually hunting for food at the water's surface. Occasionally, they can come out of the safety of the water; however, with their defense being only a film of toxic goo that surrounds their body, they have to be wary whenever they do. Although just like their Paldean counterparts, they do live in a herd. The Quagsire line has become popular online for their dopey personalities and adorable, hilarious designs. Wooper, in particular, has gained some popularity in recent times, as the little axolotl's cute design and anime cry captured the hearts of thousands of Pokémon fans.
SKILL & EXPERIENCE
The Quagsire line isn't really known for being that intelligent. Quagsire hunts by leaving its mouth open at the water's surface. They often drift away when they do this, though, causing them to bump their heads onto a hull of a boat, boulders, or just anything... And they're fine, somehow. Yet somehow, a group of Quagsire is smart enough to celebrate a festival that they created. Wooper may seem even dumber (and they are, they have zero thoughts up there), but they're apparently smart enough to know how to skate properly. Look at him go. Also, despite having no arms, Wooper can learn Ice Punch. What are they hiding...
ARSENAL
Roller Skate
Look at him go...
Multiple Round Objects
Some Quagsire have stolen multiple round objects such as balls, street lamps, and even the GS Ball. They do bring them back afterwards, though.
ABILITIES
Physiology
The film of goo that surrounds a Wooper's body is toxic, making it dangerous to touch with bare skin. This slimy substance also means they're challenging to get off you once they latch on, for some reason... Quagsire's thick body also means it's pretty good at absorbing blunt hits.
Wooper and Quagsire's Abilities
Damp: Prevents all Pokémon in the field from using moves like Self-Destruct and Explosion, including themselves.
Water Absorb: Water-Type Attacks will heal Wooper and Quagsire. Moves that strike more than once will not trigger this ability.
Unaware (Hidden Ability): If a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.
Pokemon Conquest Abilities

Gulp: Restores HP when the Pokémon is standing in water.
Deep Sleep: Restores HP while sleeping.
Water Absorb: Restores HP if hit by a Water-type move.
Shackle: Reduces Range of hit enemies by 1, to a minimum of 1 (before snow penalty).
TCG Abilities
Laid-Back: Any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).
Wash Out: As often as you like during your turn (before your attack), you may move a Water Energy from 1 of your Benched Pokemon to your Active Pokemon.
Poke-Body Abilities
Saturation: When you attach a Water Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper (or 2 damage counters from Quagsire).
Dense: Any damage done to Quagsire by attacks from your opponent's Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance).
Submerge: As long as Quagsire (GL) is on your Bench, prevent all damage done to Quagsire (GL) by attacks (both yours and your opponent's).
Poke-Power Abilities
Dig Up: Once during your turn, when you play Quagsire from your hand to evolve 1 of your Pokémon, you may search your discard pile for up to 2 Pokémon Tool cards, show them to your opponent, and put them into your hand.
Aqua Healing: Once during your turn (before your attack), if Quagsire is your Active Pokemon and the Defending Pokemon has any Water Energy attached to it, you may remove 3 damage counters from Quagsire.
Quagsire line natural move pool:
Level-Up moves:
Tail Whip: The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Water Gun: The foe is blasted with a forceful shot of water.
Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Mud Shot: The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mist: The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Haze: The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Slam: The target is slammed with a long tail, vines, or the like to inflict damage.
Yawn: The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Muddy Water: The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
Amnesia: The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Toxic: A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Earthquake: The user sets off an earthquake that strikes every Pokémon around it.
Egg Moves:
Double Kick: The user attacks by kicking the target twice in a row using two feet.
Counter: A retaliatory attack that counters any physical move, inflicting double the damage taken.
Recover: The user regenerates its cells, restoring its own HP by up to half its max HP.
Curse: A move that has different effects depending on whether the user is a Ghost type or not. Since Wooper and Quagsire aren't Ghost Types, Curse will instead drop their Speed stat by one stage and their Attack stat and Defense stat will rise by one stage each.
Ancient Power: The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Stockpile: The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit Up: The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Swallow: The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Acid Spray: The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
After You: The user helps the target and makes it use its move right after the user.
Pokémon GO moves:
Wooper:
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Mud Bomb, Dig, Body Slam
Quagsire:
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Sludge Bomb, Earthquake, Stone Edge, Acid Spray, Mud Bomb, Drain Punch, Aqua Tail
Special Moves:
While these are moves only accessible by Wild Tera Quagsire, they are still Wild Quagsire…
Surf: The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. This attack can hit Pokémon that are mid-Dive.
Earth Power: Earth Power inflicts damage and has a 10% chance of lowering the target's Special Defense stat by one stage.
TCG-Exclusive Moves:
Nap: Similar to the move Rest. Heals 20 damage from this Pokémon.
Fickle Impact: If you have 2, 4, or 6 Prize Cards remaining, this attack does nothing.
Hydro Pump: This attack does 20 more damage times the amount of Water Energy attached to this Pokemon.
Mud Gun: If this Pokemon has any Fighting Energy attached to it, this attack does 30 damage.
Pump Out: If Quagsire has a Pokémon Tool card attached to it, this attack does 50 damage plus 20 more damage.
Rock Hurl: This attack's damage isn't affected by Resistance.
Punch and Run: You may switch Quagsire (GL) with 1 of your Benched Pokemon.
Landslide: This attack's damage isn't affected by Resistance.
Hyper Pump: Does 20 damage plus 20 more damage for each basic Energy Card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.
Splatter: Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Resistances
The Quagsire line is immune to Electric-type attacks and can resist damage from Poison, Steel, Fire, and Rock-type attacks.
STATS
Wooper
Quagsire
FEATS
Overall
Essentially became Gen 2's mascot
My son
SmallAnt completed Pokémon Platinum with a Woopy Boi
This makes me happy. (very clearly R>F)
Quagsire was appointed as the Pokémon ambassador of Kochi prefecture.
Attack Potency/Strength:
Wooper dribbled Weezing with its tail and threw Arbok around.
This line can naturally summon rain clouds via. Rain Dance (at bare minimum, 2 gigatons of TNT).
Speed:
Can dodge Florges' and other Bug-type Pokémon's attacks.
Can skate past cars.
Quagsire's swimming can outrun Ash and Pikachu.
That's kinda it lol
Durability:
Quagsire can take hits from Florges.
SCALING
Rhyperior Line: Since Quagsire can tank Pikachu's Electric Attacks while Pikachu managed to beat a Rhydon with Electric moves, they should be somewhat similar in power.
Both Rhyhorn and Rhydon can effortlessly destroy buildings (Building level, duh).
Golem Line: Same reasoning as the Rhyperior line.
Golem uses its explosive abilities to leap mountains.
Other Pokémon: Quagsire is generally considered a low mid-tier Pokémon by most measures, so I will take a look at Pokémon considered to be around Quagsire's level of power (around their BST and to where they generally scale from the ones mentioned above).
Magikarp can tank a Seismic Toss that sends them out of orbit. Seismic Toss is also described to be able to "flip the world" (admittedly, this is kind of a big stretch. Generally, the kilotons of TNT that Seismic Toss is scaled to are more consistent). (402.8 kilotons of TNT)
Ash's Pikachu (early on) was able to clear a storm. (90.8 megatons of TNT)
- Dragonair's storm feat. (840 kilotons of TNT)
Dragonair can completely crater a city (45.88 megatons of TNT).
FORMS
Dynamax
Forms that certain Pokémon can naturally get in the Galar region. Unfortunately for the Quagsire line, they did not receive a Gigantamax Form (which are stronger Dynamax Forms). However, they can still benefit from the powers gained from Dynamaxing such as increased stats and size. They can even create barriers that block attacks and lessen damage from super-effective moves. This form is not permanent, however.
Terastallization

A form that Pokémon can get in the Paldea region and the land of Kitakami, oh and a whole ass university in the middle of the ocean, too. A Tera Pokémon gains a crystalline appearance as well as the ability to change into whatever type it chooses. Usually, it follows that a Pokémon's Tera Type would follow its natural typing, but Pokémon are able to have different Tera types from their own typing.
WEAKNESSES
I know that's not Johtonian Wooper but this was the best GIF I can find for this-
Quagsire is horribly weak to Grass-type attacks, with a 4x weakness to them. Additionally, the Quagsire line is known for having little thoughts up top, so it would pretty easy to outsmart them. They are also kinda dopey and usually not aggressive, meaning that they are at their weakest when docile. If their poisonous film ever runs dry, they are at the risk of dehydrating.
"Furina deserves an Oscar ngl | Genshin Impact in Debate Blog"
"Witness my magnificence!"
BACKGROUND
- Name: Furina de Fontaine
- Birthday: October 13 / Age: 500+ years old
- 5-Star Hydro character
- Really just the Hydro Archon's human body and spirit
- She's French bruh
Over half a century ago, the Hydro Archon, Focalors, decided to separate her divinity from her humanity in hopes of preventing the prophecy that would doom all the people of Fontaine in a literal flooding to wash away the sin of their existence (Genshin has Bible scaling?!). This plan of hers left her human form and spirit in the world and manifested as Furina. Focalors instructed Furina to fool the people of Fontaine into believing that she was the Hydro Archon, as Focalors promised that Fontaine would be saved from the prophecy if she could successfully do so. Focalors also placed a curse upon Furina that forbade her from pursuing her own "happiness". Thus, Furina was left to fulfill her duty as the Hydro Archon's duty, and to her credit, 500 years of doing this is pretty impressive! Well, the fact that Furina being a really good actress as well as the two literally looking alike helps...
On the outside, Furina is all about the spotlight. She speaks with bravado and drama and gets into tantrums when things aren't going her way. Y'know, typical celebrity stuff. Deep down, however, Furina does genuinely care about the people of Fontaine, even researching how to stop the prophecy in her spare time. Additionally, the toll of being the acting Archon for over 500 years (as well as that curse that never really let her be herself) wore her mortal mind down, eventually leading to her secret being discovered. With this revealed, Focalors appeared to Neuvillette and admitted to her plans to deceive the Heavenly Principles. She also returned her elemental authority to its rightful owner, at the cost of her own life. With her power returned to its rightful owner, Fontaine was saved, as well as Furina being freed from her curse and her role as acting Archon. While things would be tough for her initially, she would eventually go back to being the fashy and flamboyant actress she was known for, but not as the Hydro Archon anymore, but this time as her own person.
Furina as Morbius when -
SKILL & EXPERIENCE
Furina has the acting experience of like 16 generations of humanity, meaning she 's great at keeping up an act for as long as she needs to. This has taken a toll on her mind, though. Although after recent events, she can go back to being the masterful actress again without all that Archon stuff weighing her down. She's also (kinda) adept at swordsmanship, although hers is a lot more... flashy and elegant than the other swordsmen and women in the game. She also uses her Vision to manifest Hydro elemental attacks.
ARSENAL
Vision
Visions are are jeweled amulets which allow their users to directly channel the power of one of the seven Elements. Furina has a Hydro Vision, which allows her to manipulate water, despite actually lacking the ability to manipulate any elemental energy.
Swords
Furina is categorized as one of the characters that exclusively use swords, meaning that she can technically wield any sword in the game.
Artifacts
Items that can be equipped to increase a character's Stats. Because there's so many of them, I'll just link all of them here. For this fight, Furina will have access to all of them, prioritizing the ones that are the best for her (according to the internet). They will essentially boost her stats when things are all said and done, anyway.
ABILITIES
Fontaine-ian Physiology

It's confirmed the people from Fontaine are actually Oceanids made up of primordial seawater given human shape. This does allow her the ability to breathe underwater. Although, she is more or less just human now.
Hydro Vision

The Hydro Vision allows her to manipulate Hydro elemental energy. They can also change their Arkhe alignments to either Pneuma or Ousia. She can also use this to walk on water (omg Focalors vs Jesus when /j). With the Hydro Vision, she can create minor forcefields, immune to corruption like karma (for a time, anyway), and even resist the effects of a Smaragdus Jadeite, which causes someone without a Vision to be ill and cause hallucinations.
Normal Attack: Performs up to 4 consecutive strikes.
Charged Attack: Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.
Arkhe: Seats Sacred and Secular: At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment. When Furina takes the field, her starting Arkhe will be Ousia.
Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Salon Solitaire: Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment. The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration. While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.
Ousia: Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta. They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP. When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.
Pneuma: Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.
Let the People Rejoice: Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared.
Endless Waltz: When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal nearby party members for 2% of their Max HP once every 2s within the next 4s.
Unheard Confession: Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways: Will increase Salon Member DMG dealt by 0.7%, up to a maximum of 28%. Will decrease active character healing interval of the Singer of Many Waters by 0.4%, up to a maximum of 16%.
The Sea Is My Stage: Xenochromatic Fontemer Aberrant ability CD decreased by 30%.
Salon Members:
Gentilhomme Usher
Surintendante Chevalmarin
Mademoiselle Crabaletta
Constellations
Constellations are a lore concept and gameplay mechanic in Genshin Impact. They control the fates (past, present, and future) of all humans in Teyvat,[1] and every Character has their own unique star sign in lieu of this. In gameplay, they are sequential upgrades to playable Characters, which are similar to their Passive Talents and increase the effectiveness of the character or add new capabilities to existing abilities. You get these when you are able to pull for a character multiple times. Hopefully the gacha gods are on your side this time.
Furina's Constellations:
C1: Love Is a Rebellious Bird That None Can Tame When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina's Fanfare limit is increased by 100. |
C2: A Woman Adapts Like Duckweed in Water While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%. |
C3: My Secret Is Hidden Within Me, No One Will Know My Name Increases the Level of Let the People Rejoice by 3. Maximum upgrade level is 15. |
C4: They Know Not Life, Who Dwelt in the Netherworld Not! When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to the active character, Furina will restore 4 Energy. This effect triggers once every 5s. |
C5: His Name I Now Know, It Is...! Increases the Level of Salon Solitaire by 3. Maximum upgrade level is 15. |
C6: Hear Me — Let Us Raise the Chalice of Love! When using the Elemental Skill Salon Solitaire, Furina gains Center of Attention for 10s. |
Resistances
Her physiology makes her pretty resilient against water (considering she can breathe underwater with no issue). She can also resist the toxic effects of a Smaragdus Jadeite, as well as resist corruption from Xiao's karma.
FEATS
Overall
Managed to trick the entire nation of Fontaine for over 500 years.
Endured the mental toll of being the acting Hydro Archon.
Won the rap battle against Arlecchino.
Eventually got to be her own person.
Attack Potency/Strength
- Managed to flood the building she was staying at.
Speed
- I'll be honest gang she really doesn't have any good speed feats.
- Survived an encounter with the Local Legends, who should be on par/above Abyss Mages and Hilichurls.
SCALING
The Traveler
While The Traveler is obviously leagues above Furina in terms of power, she would probably be comparable to the Traveler early on in their adventure. (I find it a bit hard to believe but I have to give her something...)
The Traveler can react to bullets (Subsonic, 34.56 m/s)
Should match Bennett, who could create this ice structure (4.28 tons of TNT).
Most of their feats are either done by scaling to enemies, characters Furina doesn't scale to, or characters that all just scale to Mondstadt chapter Traveler, so I'll just skip ahead...
Various Enemies
Any foe that Mondstadt chapter Traveler (as well as character that scale to this version of them) is fair game here.
- Abyss Mages are capable of creating large ice structures (6 tons of TNT)
- Electro Abyss Mages attack with electricity and some are able to tag Diluc (Around Mach 2)
- Lawachurls can fight on par with Fatui skirmishers, who can overpower Mondstadt chapter Traveler.
VERDICT
Let's break it down into several categories: Stats, Intelligence, and Abilities.
STATS
No need to sugarcoat this category. The Quagsire line is far stronger than Furina. Even if you don't buy that Quagsire scales to any megaton feats, they still take the edge in this category. Furina's best showcase of power was when she managed to flood the building she was staying on, which came around at 163 tons of TNT, but Quagsire dwarfs that with their Surf and Rain Dance moves. Qugasire can scale to Magikarp, who survived falling back to orbit from a Seismic Toss, an attack that can dish out 402.8 kilotons of TNT, far greater than anything Furina has ever dished out or taken. Speed is also on Quagsire's favor. Furina could match the Abyss Mages, making her around twice the speed of sound, but Wooper and Quagsire could match Golem, who could dodge Solar Beam, a lightspeed feat. Maybe things would've been different if she had the powers of Focalors, but for just Furina? The Water Fish Pokemon definitely takes this category.
INTELLIGENCE
This category is also pretty obvious. Furina was able to conduct research on how to stop the prophecy from destroying Fontaine, while keeping up her appearance as the Hydro Archon for over 500 years! Plus, Nahida mentioned that she was potentially smart enough to turn the fate of the world around. Wooper and Quagsire on the other hand... Well, let's just say that they're very beloved online not for their intelligence. Furina is easily the smarter of the two.
ABILITIES
This category is a tad tricky to analyze. First off, even with Furina having access to all the swords in Genshin Impact, it really wouldn't matter as a lot of them don't really synergize with her well. It's really only her main sword, Splendor Of Tranquil Waters, that synergizes with her the best.
Then, when it came to their abilities, they surprisingly countered each other in many ways. Any stat upgrade that Furina may have would just be ignored by Quagsire's Unaware. Most of Furina's attacks were completely rendered moot due to Water Absorb. Conversely, Wooper and Quagsire would have a tough time taking Furina down due to her her having the ability to heal herself. Hell, Furina could probably resist any poison play like Toxic or Sludge Bomb, as she could resist the toxic effects of a Smaragdus Jadeite.
Ultimately, this category ultimately came down to quantity. And it that regard, Wooper and Quagsire just had more. Their movepool is deeper than Furina's, with moves like Earthquake, Counter, and Yawn being close to impossible for Furina to deal with. Moves like Amnesia, Curse, and Stockpile were moves that Furina had no counter on the account that she doesn't have any way to deal with foes with self stat-raising moves, and the Quagsire line's physiology means that they'd be hard to hit, or even get a hold of in the first place.
They were pretty even for the most part. They had similar resistances and methods of healing, but The Water Fish Pokemon ultimately just had more stuff to throw at the Hydro Archon.
Wooper and Quagsire:
- + Far stronger and faster
- + Overall more abilities to throw at Furina
- + Furina had no counter to Quagsire raising their own stats
- = Healing & Resistances
- - stupid lmao
Furina
- + Smarter
- = Healing & Resistances
- - Far weaker and slower
- - No way of countering Quagsire's stat boosts
CONCLUSION
This fight was a fun one to look at. Both combatants could counter each other blow-for-blow, and Furina was never going to give in during this fight. But against the Quagsire line's superior stats and greater amount of abilities ensured that Furina was soon executed in this trial.
...The winners are Wooper and Quagsire.
BUT WHAT IF...
What if Wooper and Quagsire fought Focalors instead? How would things fare for the Water Fish Pokémon? Well, it wouldn’t go too great. For starters, Focalors would be a massive jump in power from Furina, as Focalors has enough power to support the entire nation of Fontaine. Plus, Focalors should match her fellow Archons like Raiden Shogun, who can output 24.62 Teratons of TNT, far above anything the Quagsire line can dish out. Their speeds would be kinda even, leaning more towards Quagsire at the high end. Their abilities is the deciding factor, though. Focalors would actually be immune to, like, all of Quagsire’s abilities, like Toxic, Yawn, etc. Quagsire, on the other hand, would have to answer to being sent to another dimension or having a curse that nullifies their powers. If Focalors were added to this matchup, there would be 0 question that the winner would be Focalors, the Hydro Archon.








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